Mars Ravelo Superheroes VS. DC Comics Superheroes

Who do you want to win and why?Characters win not only base on Powers but the ability to be the Hero in their own respective Comics Universe. Who did better in helping others? Comment the most memorable touching moment of your favorite character and this will make them win the battle by winning your heart.

Mars Ravelo (October 9, 1916 – September 12, 1988) was a Filipino comic book cartoonist and graphic novelist who created Darna,[1]Dyesebel, Captain Barbell, Lastikman, Bondying, Varga, Wanted: Perfect Mother, Hiwaga, Maruja, Mariposa, Roberta, Rita, Buhay Pilipino,Jack and Jill, Flash Bomba, Tiny Tony, and Dragonna among others.

Ravelo started out as a cartoonist, then as a writer, and later on as editor-in-chief for two publications houses and for several film companies. He later established his own company, RAR.

Ravelo created the characters of Darna the super heroine, Dyesebel the love-lorn mermaid, and Captain Barbel the super hero, Facifica Falayfay, and the duo of Jack & Jill. He also created the drama about a young orphaned girl named Roberta for Sampaguita Pictures. Ravelo wrote the movie adaptation of Alicia Vergel's Basahang Ginto. Ravelo is known to be the "King of Philippine Komiks."


DC Comics, Inc. is an American comic book publisher. It is the publishing unit of DC Entertainment,[3][4] a subsidiary of the Warner Bros. Global Brands and Experiences division of Warner Bros., a subsidiary of AT&T's WarnerMedia. DC Comics is one of the largest and oldest American comic book companies. The majority of its publications take place within the fictional DC Universe and feature numerous culturally iconic heroic characters, such as Batman, Superman, Wonder Woman, and The Flash. The universe also features well-known supervillains who oppose the superheroes such as the Joker and Lex Luthor. The company has published non-DC Universe-related material, including Watchmen, V for Vendetta, Fables and many titles under their alternative imprint Vertigo.

The initials "DC" came from the company's popular series Detective Comics, which featured Batman's debut and subsequently became part of the company's name.[5] Originally in Manhattan at 432 Fourth Avenue, the DC Comics offices have been located at 480 and later 575 Lexington Avenue; 909 Third Avenue; 75 Rockefeller Plaza; 666 Fifth Avenue; and 1325 Avenue of the Americas. DC had its headquarters at 1700 Broadway, Midtown Manhattan, New York City, however DC Entertainment relocated its headquarters from New York to Burbank, California in April 2015.



Captain Barbell is a fictional Filipino comics superhero created by writer, Mars Ravelo and artist Jim Fernandez. His characteristics are similar to American fictional superheroes Superman, DC Comics' Captain Marvel, and Thor but Ravelo based his backstory on Captain America.

A young boy named Enteng would lift the magical barbell to become Captain Barbell.

In previous Captain Barbell films, the Barbell which was given to Teng by an old man is the literal barbell that we know. However, in the TV series, the Barbell looks like a medallion with "CB" engraved on it. The name "Captain B" is also depicted on the medallion. Teng twists the medallion and it forms into a barbell, raises it and shouts "Captain Barbell" to change him into the superhero. The "barbell" is actually a power battery that grants him unlimited strength, the ability to fly, and that big yellow muscle suit he wears. As Captain Barbell, the medallion is depicted in his chest. To go back to his human form as Teng, he just grabs the medallion on his chest. Teng, however, can only use his natural powers for a short period of time before he gets exhausted. The medallion is said to be made from Barbanium, a powerful element discovered in the year 2016. Only an equally powerful Askobar can counter its power.

Superman is a fictional superhero. The character was created by writer Jerry Siegel and artist Joe Shuster.

Superman was born on the planet Krypton and was given the name Kal-El at birth. As a baby, his parents sent him to Earth in a small spaceship moments before Krypton was destroyed in a natural cataclysm.

Superman's powers were negated if he entered an environment similar to that of Krypton, such as the bottle city of Kandor, or if he was exposed to the solar energy of a red sun. In Silver Age stories, the powers and limitations of Superman were instantly possessed by any Kryptonians exposed to Earth or Earth-like conditions. Individuals from the planet Daxam, such as Mon-El, possessed identical powers, but were invulnerable to Kryptonite and highly susceptible to lead poisoning.

  • Super Strength: Superman's strength was increased to the point where he could move entire planets.

  • Flight: The character gained the power of true flight.

  • Super Speed: Superman's speed increased to the point where he could travel faster than light. Several stories depict him traversing great distances through space to other solar systems and distant galaxies and even other universes. He could cross our own solar system in minutes. He could also use this power to travel through time, as shown in his boyhood visits to the 30th century as a member of the Legion of Superheroes. Superman can also swim at speeds approaching Aquaman's speed as well as run at speeds similar to that of the Flash. Superman is unable to beat Flash in a race.

  • Invulnerability: By the 1970s, Superman became able to withstand an atomic explosion and even fly through the core of a star. He was also immune to non-Kryptonian diseases and all radiation except for that of a red sun or Kryptonite.

  • Vision: In addition to X-ray vision and heat vision, Superman was also given telescopic and microscopic vision. The character could see across interstellar distances and observe events that occurred on a microscopic and even atomic level. He could also see across the full electromagnetic spectrum, including infra-red and ultraviolet light.

  • Hearing: Superman could hear sound at almost any wavelength and at great distances. His hearing is use for people calling him for his help as for distress calls.

  • Super Breath: Superman's breath was capable of freezing objects and generating hurricane-force winds. His super breath can extinguish fires or freeze things. He could also hold his breath indefinitely, allowing him to travel underwater or in space without breathing apparatus.

  • Mental Powers: Superman possessed genius-level intelligence and an eidetic memory. These enhanced mental capabilities were a direct result of his exposure to a yellow sun, as evidenced by the depiction of Superman's dog, Krypto. While under a yellow sun, Krypto's intelligence was boosted to that of a typical human. Superman also possessed the mental ability to screen out the enormous amount of information received by his enhanced senses, and to focus on a single detail, such as a particular voice or location. As well, his speed reading abilities were much like that of the Flash. He was able to absorb large amounts of information quickly; whether it entered his short term or long term memory is hazy. Under a yellow sun, a Kryptonian gains the ability to speak and understand all languages.

  • Super Ventriloquism: Superman could throw his voice across great distances. This power was used to confuse enemies or protect his secret identity by tricking others into believing that he (or Clark Kent) was in a different location.

  • Super Hypnotism: This power enabled Superman to hypnotize anyone. He could make people forget incidents or obey his commands. This power was often used to safeguard his identity.

  • Stamina: Superman could survive indefinitely without food, water, or rest due to the yellow sun's radiation sustaining him.

  • Healing factor: Superman could regenerate physical damage to his body at an accelerated rate. He was able to regenerate when Wonder Woman slit his throat with her tiara in Wonder Woman #219. In the series Batman: The Dark Knight Returns, Superman regenerates his body after being reduced to near a skeleton by a special nuke that was designed to blot out sun light and disrupt energy. Superman's healing rate has been inconsistently portrayed, however. In the first issue of the "Superman/Batman" comic, Alfred is able to remove a Kryptonite bullet from Superman's body without fear of the wound closing (probably because the Kryptonite was affecting his ability to heal).

  • Memory-wipe kiss: Superman could wipe people's memories by simply kissing them. This ability was first demonstrated in Action Comics #306.

  • Other Powers: Writers of Superman would occasionally experiment with new powers for the character. In general, the abilities that proved popular and useful became part of his regular repertoire, while others would be discarded after a single use. In addition to his other super senses, Superman was occasionally shown as having highly-enhanced senses of touch and smell.



Darna (Tagalog pronunciation: [daɾna]) is a fictional Filipino comicssuperhero created by writer Mars Ravelo and artist Nestor Redondo.

The origin of Darna relates that she is a deceased extraterrestrial warrior magically manifesting herself through a woman from Earth, named Narda. After Narda swallows a magic white stone and shouts "Darna," she transforms into the mighty warrior Darna (Mango comics). As Darna, she stands up for those who cannot fend for themselves. She fights against both common criminals as well as greater forces of evil, most famously the snake-haired woman Valentina. She is often accompanied by her younger brother, Ding. Several alternate versions of Darna have been characterized over the years.

Darna Powers and Abilities

Much like the heroes that inspired her, Darna possesses Flight, Super Strength, Superspeed and Invulnerability. She was once said to have “the allure of Venus, the glory of Apollo and the strength of Sampson.”

According to the writers of the modern version, her strength and flight (and many of her other powers) are enhanced by or stem from her psionic  abilities, including telekinesis.

She also possesses psionic influence over others, which she calls “Parahypnosis.” She can remove memories (though doing so causes severe headaches) and can influence others. She often removes the immediate memories of those who witness her transform.

She uses her influence to cause people to listen to her and subtly influence their decisions with her persuasive personality. She is likely broadcasting her hypnosis constantly to give her a shift on the interaction table and to suggest that any resemblance between Narda and Darna is coincidental.

The most common use of her telepathy is to communicate with her host, Narda. They also use it to commune with “The Matriarchs” who are the leaders of her people and likely powerful telepaths in their own right.

Finally, the nature of her alien physiology provides a great endurance and indestructibility, not to mention enhanced physical prowess compared to humans. She is said to be indestructible “to all man-made weapons.”

Any powers not shown in the comic are indicated in parenthesis as are any power levels that may seem to be demonstrated at a higher level in the TV series than demonstrated in the comic. Her Heat Vision may actually come from a gadget.


Wonder Woman is a fictional superhero appearing in American comic books published by DC Comics. The character is a founding member of the Justice League.

Wonder Woman's origin story relates that she was sculpted from clay by her mother Queen Hippolyta and was given a life to live as an Amazon, along with superhuman powers as gifts by the Greek gods. In recent years, DC changed her background with the retcon that she is the daughter of Zeus and Hippolyta, jointly raised by her mother and her aunts Antiope and Menalippe. The character has changed in depiction over the decades, including briefly losing her powers entirely in the late 1960s; by the 1980s, artist George Perez gave her an athletic look and emphasized her Amazonian heritage.[11][12] She possesses an arsenal of magical items, including the Lasso of Truth, a pair of indestructible bracelets, a tiara which serves as a projectile, and, in older stories, a range of devices based on Amazon technology.

Wonder Woman Powers and training Wonder Woman without special powers fighting crime as Diana Prince. Cover of Wonder Woman #189 (July 1970). Art by Mike Sekowsky.

Diana is depicted as a masterful athlete, acrobat, fighter and strategist, trained and experienced in many ancient and modern forms of armed and unarmed combat, including exclusive Amazonian martial arts. With her godlike abilities of incalculable superhuman strength, nigh-invulnerability, speed, flight, healing factor and semi-immortality, Diana's fighting prowess is enhanced. In some versions, her mother trained her, as Wonder Girl, for a future career as Wonder Woman. From the beginning, she is portrayed as highly skilled in using her Amazon bracelets to stop bullets and in wielding her golden lasso.[163] Batman once called her the "best melee fighter in the world".[164] The modern version of the character is known to use lethal force when she deems it necessary.[62] In the New 52 continuity, her superior combat skills are the result of her Amazon training, as well as receiving further training from Ares, the God of War, himself, since as early as her childhood.[146] The Golden Age Wonder Woman also had knowledge in psychology, as did her Amazon sisters.


Lastikman, originally spelled Lastik Man, is a fictional character and Filipino comicssuperhero created by Mars Ravelo and artist Mar T. Santana. Lastikman or the original spelling of Lastik Man debuted in comics format - certainly in Aliwan Komiks #56 (December 7, 1964). Based and copied from DC Comics' Plastic Man, and/or Marvel's Mister Fantastic, Lastikman can also stretch, transform and into many imaginable forms and shapes he desires.

Lastikman Powers and abilities

Lastikman was given the ability to mimic the form and elasticity of rubber. He can stretch and reshape his body in any way he desires. While he usually retains the checkered colors of his costume in whatever shape he takes, he can change from his costumed incarnation into his normal human self with any clothes at will, and apparently could look like anyone he desires.

Plastic Man (real name Patrick "Eel" O'Brian) is a fictional superhero first appearing in Police Comics #1, originally published by Quality Comics and later acquired by DC Comics.[1] Created by cartoonist Jack Cole, Plastic Man was one of the first superheroes to incorporate humor into mainstream action storytelling. This character has been published in several solo series and has interacted with other characters such as Batman and many others in the mainstream DC Universe as a member of the Justice League. He has additionally appeared in several television and video game adaptations, including a short-lived television show of his own named The Plastic Man Comedy/Adventure Show.

Plastic Man Powers and abilities

Malleable Physiology: Plastic Man's powers are derived from an accident in which his body was bathed in an unknown industrial chemical mixture that also entered into his bloodstream through a gunshot wound. This caused a body-wide mutagenic process that transformed his physiology. Eel exists in a fluid state, neither entirely liquid nor solid. Plastic Man has complete control over his structure.

Density Control: Plastic Man can change his density at will, becoming as dense as a rock or as flexible as a rubber band.

Malleability (Elasticity/Plasticity): He can stretch his limbs and body to superhuman lengths and sizes. There is no known limit to how far Plastic Man can stretch his body.

Size Alteration: He can shrink himself down to a few inches tall (posed as one of Batman's utility belt pockets) or become taller and larger than a skyscraper.

Shape-Shifting: He can contort his body into various positions and sizes impossible for ordinary humans, such as being entirely flat so that he can slip under a door or using his fingers to pick conventional locks. He can also use it for disguise by changing the shape of his face and body. Thanks to his fluid state, Plastic Man can open holes in his body and turn himself into objects with mobile parts. In addition, he can alter his bodily mass and physical constitution at will, creating virtually no limit to the sizes and shapes he can contort himself into.

Superhuman Agility: These stretching powers grant Plastic Man agility, flexibility, and coordination far beyond the natural limits of the human body.

Superhuman Strength: He can alter his strength by growing or adding more muscle.

Color Change: The only real limitation of Plastic Man's powers relates to his color, which he cannot change without intense concentration, for example even requiring intense focus simply to turn, say, his nose blue. He generally does not use this ability whatsoever and sticks to his red and yellow colored uniform. Even with this limitation, Plastic Man has successfully turned himself into an exact duplicate of countless red/yellow/black-colored items, such as Batman's utility belt or even on occasion posing as the Flash himself.

Invulnerability: Plastic Man's powers extraordinarily augment his durability. Some stories, perhaps of anecdotal quality, have showed him susceptible to surprise attack by bullets, in one case oozing a substance similar to liquid plastic.[25] In most stories, though, he is able to withstand corrosives, punctures and concussions without sustaining any injury (although he can be momentarily stunned). He is resistant to high velocity impacts that would kill an ordinary person, resistant to blasts from energy weapons (Batman once mentioned that he could presumably even withstand a nuclear detonation), and is bulletproof. His bodily mass can be dispersed, but for all intents and purposes, it is invulnerable, even from many forms of magic in the DC Universe.

Regeneration: He is able to regenerate and/or assimilate lost or damaged tissue, although he needs to be reasonably intact for this process to begin. For example, Plastic Man was once reduced to individual, separate molecules and scattered across the Atlantic Ocean for centuries. He was only capable of returning to his usual form after the rest of the League were able to gather enough of his molecules and restore approximately 80% of his body mass, after which he began to regenerate the remaining 20% on his own.

Telepathic Immunity: As stated by Batman (in JLA #88, Dec. 2003), "Plastic Man's mind is no longer organic. It's untouchable by telepathy."

Immortality: Plastic Man does not appear to age; if he does, it is at a rate far slower than that of normal human beings. In the aftermath of the Justice League story Arc "Obsidian Age", Plastic Man was discovered to have survived for 3,000 years scattered into separate, individual molecules on the bottom of the Atlantic Ocean without decaying or being otherwise affected at all.

Ultrasonic Detection: Plastic Man's body will start to "ripple" when an ultrasonic frequency is triggered.

Rubber-Organs: As stated by Black Lantern Vibe, Plastic Man's internal organs (such as his heart when Black Lantern Vibe tried to rip it out) couldn't be removed, unlike many of the Black Lanterns' victims. This perhaps implies that Plastic Man is himself more like one giant, living organ than he is a "whole" made of component parts and organs, etc.

Skilled Thief: Plastic Man was once a very talented professional thief.

Master Detective: Although no longer a criminal, he has insight into their mindset, enabling him to be an effective sleuth. He is also considered to be a lateral thinker and much smarter than he lets on.

Who do you want to win and why?Characters win not only base on Powers but the ability to be the Hero in their own respective Comics Universe. Who did better in helping others? Comment the most memorable touching moment of your favorite character and this will make them win the battle by winning your heart.

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